Home » Games News » The chi cost of this ability will often conflict with Frost Arrow
Knockback Arrow (Lvl.1): Buy time before the monster reaches you by forcing it back 12 yards. Distance does not increase with further points, so generally leave this bounty bay gold at level 1.
Winged Pledge (max): Exceptional melee range damage.
Winged Shell (to taste): Damage absorption, MP recovery. Maximizing this ability is optional, if you are short on spirit, using a slightly out-of-date rank could be well advised, and is far better than sacrificing offensive capability (maximum -1, or maximum -2).
The chi cost of this ability will often conflict with Frost Arrow, so you may not get to cast this as much as you would like to.
Aim Low (Level. 1): Short stun, very useful, however ability costs a spark, preventing you from casting it very often.
Ranged attacks suffer a melee penalty when targets get too close, this is not experienced however by Lightning Strike, and Winged pledge, so rotate between these abilities if a target reaches you. A melee cycle might look like:
Winged Pledge > Lightning Shot > Winged Pledge > Regular Attack > (and repeat)
AND THE CONCLUDING PART...Stay alert, the sleepy archer can find he dead and disgruntled, with 5% less experience in a matter of seconds.
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